GameMaker

Release notes and general information about GameMaker releases.

Release Notes

Required SDKs

Required Permissions

How to report bugs

Bug Tracker

Version 2023.11.1.129

Downloads: Windows - macOS - Ubuntu (Beta)

Our final release of the year 2023.11 brings lots of behind the scenes performance improvements to both the IDE and Runtime. Various new functions have been added to expand what you can do with buffers and rooms. Following on from the SDF Effects added last release, you can now apply these effects to text tracks within your Sequences.

Issues Resolved

IDE Features

Runtime Features

Issues Resolved

Misc New Functions

Misc New Constants

Misc New Structs

TileSetInfo {
width : The width of the whole tile set texture (in pixels).,
height : The height of the whole tile set texture (in pixels).,
texture : The texture ID.,
tile_width : The width of a single tile (in pixels).,
tile_height : The height of a single tile (in pixels).,
tile_horizontal_separator : The number of pixels horizontally on each side of each tile (making the space between two tiles 2 * tile_horizontal_separator).,
tile_vertical_separator : The number of pixels vertically on each side of each tile (making the space between two tiles 2 * tile_vertical_separator),
tile_columns : The number of columns on each row of the tile set.,
tile_count : The number of tiles.,
frame_count : The number of frames of animation per animation.,
frame_length_ms : The number of milliseconds for frame animation.,
frames : A struct containing all the animation frames. Each tile number has a key in the struct, each entry is an array of the frames to use (each array should be frame_count long).
}

Misc Changed Functions

Misc New Functions